The city of Anvil, rendered in The Elder Scrolls III: Morrowind.
Долину уличили в снижении цены на свое выступление втрое20:45,推荐阅读新收录的资料获取更多信息
,这一点在新收录的资料中也有详细论述
Why managers (TEXTURE_MANAGER, MATERIAL_MANAGER, FONT_MANAGER, NET_MANAGER)? Because everything runs in a loop, and there are few good ways to persist state between iterations. Back in Clayquad, you had three options for images: always loaded, loaded every frame, or build your own caching system. Ply's managers handle all of that in the background. Tell the engine where your image is, it handles caching, eviction, and lifetime. The same pattern applies to materials, fonts, and network requests. All simplifying memory across frames so you never think about it.。关于这个话题,新收录的资料提供了深入分析
Wrote Gurman in his Power On newsletter:
print(mt.shape); // [3, 2]